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Ericsson Texture Compression
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Ericsson Texture Compression : ウィキペディア英語版
Ericsson Texture Compression
Ericsson Texture Compression (ETC) is a lossy texture compression technique developed in collaboration with Ericsson Research in early 2005. It was originally developed under the name iPACKMAN 〔(iPACKMAN: High-Quality, Low-Complexity Textures Compression for Mobile Phones ) -- Jacob Ström (Ericsson Research), Tomas Akeinine-Möller (Lund University)〕 and based on an earlier compression scheme called PACKMAN.〔(PACKMAN: Texture Compression for Mobile Phones ) -- Jacob Ström (Ericsson Research), Tomas Akeinine-Möller (Lund University).〕
==ETC1==

The original 'ETC1' compression scheme provides 6x compression of 24-bit RGB data. It does not support the compression of images with Alpha components, although there are work-arounds for this.〔(Sample code for handling alpha channels in ETC1 from ARM )〕
ETC1 takes 4x4 groups of pixel data and compresses each into a single 64-bit word. The 4×4 pixel group is first divided into two 4×2 chunks - either horizontally or vertically. Each half is given a base color - either using 4/4/4 RGB or by giving one of them a 5/5/5 RGB and having the other be a 3/3/3 bit offset from that base. Each 4×2 region also has a 3-bit brightness range selection. Each pixel is then offset from the base color by adding one of four signed values to the base color for its half of the 4×4 group.
This format is a part of the OpenGL ES graphics standard extensions〔(OES_compressed_ETC1_RGB8_texture ), A description of the ETC1- compression algorithm and texture format in OpenGL ES extension registry〕 for embedded devices such as mobile phones and has been approved by the Khronos Group for use in the WebGL graphics standard for browser-side World Wide Web graphics.
Android version 2.2 (Froyo) includes support for ETC1.〔(Release notes for Android 2.2 ), (Froyo)〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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